Young man smiling by the seaside.

Hi, I'm Parker

 

About Me


I’m an engineer and designer who likes building things that move, react, and create an experience.

I am a Junior at Purdue University studying Multidisciplinary Engineering, with a focus on themed entertainment design and fabrication. My interests sit at the intersection of mechanical engineering, ride systems, scenic fabrication, and interactive technology. I enjoy taking an idea from a sketch or CAD model and turning it into something physical that people can see, interact with, and experience.


My work is heavily influenced by roller coasters and the engineering behind attractions. Through Purdue’s Theme Park Engineering and Design Club and my experience in the amusement industry, I have worked with ride systems, mechanical assemblies, controls, CAD, prototyping, and fabrication. My experience ranges from full-scale ride maintenance and operations to designing detailed scale models and developing my own ride systems.


Outside of school and work, I am constantly building. I have designed and constructed backyard roller coasters, including what I believe to be the world's only backyard single-rail launch coaster, and have developed complex scale models of real-world attractions. I enjoy the entire process: developing the concept, modeling the system, fabricating the components, assembling everything, programming the controls, and figuring out why it doesn't work the first time.


My interests extend beyond rides themselves. I am fascinated by the systems that make an attraction feel alive—from show action and interactive elements to lighting, controls, mechanisms, scenic environments, and special effects. I have spent years developing hands-on skills in 3D printing, CNC fabrication, laser cutting, carpentry, electronics, and mechanical systems, allowing me to approach projects from both an engineering and fabrication perspective.


My goal is to build a career designing and creating themed entertainment experiences where engineering and creativity have to work together. Whether it is a roller coaster, an interactive attraction, a show system, or a physical environment, I want to help turn ambitious concepts into experiences that guests can actually step into.

And if it moves, launches, spins, drops, lights up, or shoots fire, I’m probably interested in figuring out how it works.